What are the pain points that user experience while using other art studio apps
ArtMania is an hobbyist app for art enthusiasts and students to pursue their passions and advance their career.
I conducted usability studies and created empathy maps to empathies with the app users. While researching, primary group was identified to be art students while the secondary group were artists
Research revealed that the user group faced variety of problem in their art careers including time mismanagement, artisitic block, lack of resources, limited access to art community, and no access to art experts.
What are the pain points that user experience while using other art studio apps
How is the experience of viewing art digitally and can it replace the common way of experiencing art?
How is the easy is it to book an appointment with an expert? Is it affordable? Does it really help the customer?
How easy is it to find a desired eBook? Is all the modern art related eBooks available? How it can be further improved?
Artists usually faced artistic block, restricting their creativity. They usually require motivation or an idea to overcome that.
Not all art enthusiasts had access to art auctions and museums where they can buy or view modern art
Some users have lack of access to resources to advance their career
As an intern, I created personas which were fictional characters representing different users that will be using the product. Elizabeth Johnson is an art enthusiastic who needs an easy access to art resources and works because she wants to pursue her art hobbies and create a Udemy animation course
Mapping Elizabeth’s user journey revealed how helpful it would be for art enthusiastics to have an art-focused app like ArtMania
I created a user flow of how the user will navigate through the app and complete their desired activity. The task was to use ArtMania app to have access to resource to advance art career.
The goal of creating a paper wireframe for the homepage of an art studio app that offers an art eBook collection and expert consultation is to establish a clear and user-friendly interface that effectively communicates the apps features and benefits
After selecting the best possible design to offer better user experience, I created a digital wireframe using Figma. The homepage is designed in that minimise user searching time for their task as most of the user have time management issues. The homage is divided into clear section to improve user navigation
In the intial stage of desiging I tried to made sure the content as explicit as possible to make it user friendly and base it on the user research I already conducted
I connected all the wireframes to create an interactive prototype which can be used to for usbaility test to identify pain points and iterate over the design based on the user feedback
Prototype LinkI conducted an unmoderated usability test containing 5 participants, three females and two male. One was artist by profession, two were students, one was expert and one was random person. A group of tasks were assigned to each individual and their behavior, feelings , and saying were noted.
The following tasks were assigned
An affinity diagram was created based on the notes taken during the usability which was used to organise the notes based on their relationship
Two rounds of usability tests were conducted. First for the low-fidelity and the other for high-fidelity. The findings of the first round helped in refining the wireframes while the second round lead to refining the mockups
After iterating over initial design based ojn user feedback, I craeted mockups by applying different Gestalt principles to make my design standout and help user complete their task without and setbacks. Large fonts and use of contrast color against a light background aims to attract user attention to features of the app
A search bar is included at the top of the page to make eBook searching easy. Hero image and text is provided to highlight to the user the section they are navigating in. I also revised the use of secondary color for each category and it will make the content feel overcrowded
Based on the mockups, I created a high fidelity prototype that overcame the pain points user faced in the low-fidelity prototype. It represents the final interactive version of the project.
Prototype LinkThe app focuses on providing tools and means for art enthusiastics to pursure their passions and how it really thinks about its target users
“The app made art more fun. I would higly recommend this app to all those students who are doubting their artistic capabilities and rethinking about their career”